
Rust — Explore, Build and Survive
The only aim in Rust is to survive. Everything wants you to die - the island’s wildlife and other inhabitants, the environment, other survivors. Do whatever it takes to last another night.
Save 50% on Rust on Steam
The only aim in Rust is to survive. Everything wants you to die - the island’s wildlife, other inhabitants, the environment, and other survivors. Do whatever it takes to last another night.
Learn Rust - Rust Programming Language
Affectionately nicknamed “the book,” The Rust Programming Language will give you an overview of the language from first principles. You’ll build a few projects along the way, and by the end, …
Rust (programming language) - Wikipedia
Rust supports multiple programming paradigms. It was influenced by ideas from functional programming, including immutability, higher-order functions, algebraic data types, and pattern …
Rust - Steam Community
Rust is the only game where you can spend 4 hours grinding, feel like a survival god, and then lose everything to a naked man with a rock who screams into his mic.
Rust+ - Official Companion App — Rust
The official Rust companion app. Track your base status, chat to your clan members and control your bases electricity.
Rustafied
Happy 12th Birthday, Rust! Twelve years ago today, Rust was born—and what a journey it’s been. Huge thanks to the entire team at Facepunch for continuing to grow and evolve the …
Getting started - Rust Programming Language
To start using Rust, download the installer, then run the program and follow the onscreen instructions. You may need to install the Visual Studio C++ Build tools when prompted to do so.
Rust | Rust Wiki | Fandom
Rust is a survival game created by Facepunch Studios. Inspired by games like DayZ, Minecraft, and S.T.A.L.K.E.R. – Rust aims to create a hostile environment in which emergent gameplay …
Outline of the Rust programming language - Wikipedia
Rust is a multi-paradigm programming language emphasizing performance, memory safety, and concurrency. Rust was initially developed by Graydon Hoare starting in 2006, later sponsored …